Rules and Addiction

Rules 

Rules are placed within games so that players know how to play the games. Having rules in a game will allow the developers to set boundaries in order for the player to know what is right and what is wrong within the game. Game designers have to set the rules before starting there game as it will state what the characters will be able to do, how objects and components will be able to interact with the characters and players. So rules need to be set so that all the components can work together which therefore make a successful game. Rules will allow the game to know what to do when they are activated or broken as well. Different games have different rules for example in FIFA 15, if the player fouls the opponent then the opponent will receive a foul or a penalty. On the other hand, in Grand Theft Auto 5, if the player kills a civilian then they will get a 1 star so they will be watched by the police. 



Addiction 

Addiction is the state where the player starts to trapped within the game world or to something which is mentally or physically habit forming. There are some main reasons why players start to get addicted to the game. One reason is that players may start to become immersed to the game world because it starts to look more life like and allows some players to escape from the real life and do things that they are not able to do in the real life like fly, shoot enemy's or even more. Another reason is that players get addicted to the competitive aspect of the game and get a little adrenaline rush. For example people get addicted to if FIFA 15 which allows players to get a high after winning a tough game and start to enjoy the feeling and end up playing more than they expected. Video game designers will aim to make there game addictive as they will want players to play there game constantly and it shows how popular the game will be. 
         

Mechanics

There are three main types of game mechanics which are Inventory, Scoring and Win Conditions. 

Inventory 

Inventory are placed within games in order for the players to see the items that they have collected along the journey of the game and it also gives information on how the player will be able to use them throughout the game. For example in Grand Theft Auto, the player is able to see what weapons they have picked up along the game and they have the choice of using one of them. Another example is on FIFA 15, you are able to see how many coins that player has in the club so that they could purchase new players to bolster there squad/team. 



Scoring 

Scoring is used within a game so that the player knows how well they are doing or how well they have done. This is really important to have in a game as this shows the player how well they are doing and how well they are doing compared to there opponents. Call of Duty: Advanced Warfare is an example of a game that uses scoring as when the player is playing online and gets a kill, that would be one point for the team. Another example is Candy Crush where the player gets points for how many candy's they get rid of. 



Win Condition 

Win condition is placed within a game to show the players in the game who the winner is once the game has ended It is important to clearly show who the winner is as then the players would know so that they can either celebrate if they won or learn from the mistakes they made in the game. An example of a game that has good win conditions is FIFA 15 as it clearly shoes who the winner of the match is by the amount of goals they scored at the opponents net. 


Game Settings

With ever game there are certain settings that can be adjusted to allow the game to be unique and different so that it can be attracted by there target audience. There are different types of settings in video games which are Physical, Temporal, Emotional, Ethical and Environmental.

Physical settings

This is where the current story in the game is taking place. For example, if you were playing a horror game then the setting will be dark and bleak so that it can fit in with the theme. Also this allows the player to be immersed to the game world. Game designers have to use the appropriate setting because if they don't, it will not make sense for example, if you are playing a horror game then you do not want it to be bright and happy as it will not connect with the player and they wont be immersed to the game. 

Temporal Setting 

This is the time the game is set. It is important that the game designers decide what time period the game will be set in before making the game as it has to be correct or else it will look wrong. For example, in Assassins Creed it is important that the game is set in the late 1800's so as it based on the French revolution. If it is not set in the late 1800's then the player will not be able to be fully immersed to the game. 

Environmental Setting 

This is the setting that will affect the weather conditions. For example in a horror game, the weather will be dark, rainy and have thunder. However in some games the weather condition can change for example in FIFA 15 there can be different types of weather conditions in different matches so it can be raining, snowing or be sunny. This makes the game more realistic as when it is snowing, on FIFA 15 the ball will start to skid along the ground and you will be able to see the marks of the players on the pitch when they slide. Also the environmental condition may also effect the gameplay as on FIFA 15 when it is snowing, players and the ball will slip and slide more than on a sunny day.



Emotional Setting 

This is the setting that will affect how the player will feel while playing the game. It is important that the game designers make a character that the player will be able to get an emotional attachment to as it will ensure that the player will enjoy the game more and feel more immersed to the gameplay and the gameworld.

Ethical Setting

This is the setting that allows the player to do things in the game world. For example, in Grand Theft Auto the player may be pushed into stealing a car or having to murder someone in the game. This is important for the game designers to notice as it will allow them to set an appropriate age rating of the game for example putting swearing and killing in a game that is rated 3+ will not be good as people will start to complain and the game will be less popular.


Goals, Challenges and Rewards

Goals

Goals in  video games are mini tasks within a game that enhance the gaming experience once completed. Video games include goals in order to enhance the gaming experience, which would evidently enhance the gameplay for the player so that the game won't get boring. Different games have different goals within them such as killing an enemy, collecting coins, completing a lap or even scoring a goal. An example of a game that has goals is Mario Karts where one goal is to complete a lap around the track within a race or trying to get ahead of the other players. Another Game that uses goals is FIFA 15 where the goal of the player is to score against there opponent so that they would have a higher advantage against them. 

Challenges 

Challenges are used within games to build on goals. There are three main types of challenges which are used within games, they are short, medium and long challenges. Short challenges are do not tend to take long to complete and are fairly easy for the player to complete. An example of a short challenge is to get 5 headshots on the enemy within Call of Duty: Black ops. Short challenges are used within games because it keeps the player entertained. The next type of challenge is medium challenge which tends to be longer than short challenges and are usually more of a challenge to complete. An example of a medium challenge is completing a mission in Grand Theft Auto or winning a match on FIFA 15. Medium challenges are used within games because they provide a more challenging objective for the player and also keeps the player entertained. The last type of challenge is long challenges. Long challenges tend to be the longest challenge to complete and are the hardest. An example of a long challenge is to win the trophy at the end of division 1 on FIFA 15. Long challenges are used within games because it keeps the player interested in the game and provides a purpose to it. 


Rewards

Rewards are used within games to enhance the experience of the game and also keeps the player interested. Rewards are provided after players complete a challenge or goal which will make the players go for the goals and challenges more meaning that they will improve there skills in the process. There are different types of rewards given to the player on different games and tasks within a game. Also there are short and long term rewards given by the game. Short term rewards are given after completing a short task such as completing a match on FIFA 15 with a reward of some coins to help players boost there ultimate team. Another example is in Assassins Creed, once you help a villager, you will be awarded with a new weapon to help complete the mission. Long term rewards are rewards that the player will achieve after competing a long task. An example of a long term reward is on FIFA 15 where you will achieve a trophy when getting enough points to win the division. Another example of a long term reward is completing certain tasks on certain guns so that they can receive some skins for there guns. Rewards are used within games because it keeps the players playing the game and to give the player some achievements to show that they are progressing and to show how good they are. If games did not provide awards then players would get bored and feel as if they are playing the game for no reason so they will stop completing goals and challenges as there is no purpose. 


Narrative | FMV | Cut Scene

Narrative

Narrative is the storyline within a video game that allows the player to go through an experience that the games providing. Game designers implement a narrative within their games because without it, the game may be boring as there will not be any real objective to playing the game. Also a narrative helps players as it in placed within missions so that player knows what is going on and what they have to do in the mission or it can be placed before and after you complete a mission to allow the player to get ready and to immure them into the game. There are many advantages and disadvantages to narratives. An advantage to using a narrative within a game is that it provides the gamer with a story and purpose to what they are doing or about to do. Also using a narrative within the game allows the player to be more immersed and feel more part of the game. A disadvantage with narrative is that it can slow down the gamers progress which may get annoying for the gamer. There are two main types of narrative which are FMV (Full Motion Video) and Cut Scenes.


FMV

FMV stands for Full Motion Video, which is a high quality video footage put into a video game and are usually quite long. They are usually pre-recorded and are played when the player reaches a certain checkpoint so that they can see what their current mission is going to be. FMV also are not based within the actual gameplay so it is based outside it which allows the designers to make a high quality full motion animation. An example of a game that uses FMV is Call of Duty as they provide one long high quality video at the start of the campaign to provide information about what is going on to the player and also another shorter on at the end of each mission to show the players progress. There are advantages and disadvantages of using FMV. One advantage is that it prepares the player for the mission and allows the player to get into the game even before doing anything. However, a disadvantage is that some FMV are around 2-5 minutes long, which may annoy players especially when there are no skip buttons to skip the video. Also another disadvantages is that it takes a couple of minutes for the FMV video to load and start which again may annoy the player and make them less immersed with the game.


Cut Scene

Cut scenes is a small clip that is coded and created to be rendered so that it can be put into the actual game engine. This allows the cut scenes to have a smooth transition and look more professional. Also this means that they can be used within a game and part of the story line. A game designer uses cut scenes as it can be smoothly transmit the movie scene along with the gameplay rather than waiting for a long video to load. An example of a game that uses cut scenes is Assassins Creed. Assassins Creed use the cut scenes may times but the main one was when the enemy was about to get assassinated. Cut scenes are preferred over FMV's because they don't take long to load so the player will not have to wait and ruin the experience and also it will not interfere with the gameplay.



Interaction Model & Difficulty & Player Action

Interaction model is the part of the game in which the designers and creators have to think about how much control they would want to give to there target audience and how much there audience will be represented in the game. There are two different types of interaction models which are Avatar Interaction Model and Omnipresence Interactive Model.

Avatar Interactive Model  

Avatar Interactive Model is when the player is represented by an avatar within the game world and the only control the player has in the game is over the avatar. An example of a game that uses avatar interactive model are Assassin Creed and Grand Theft Auto. People prefer to play this type of interactive model is because they do not like to control a lot of people and things and would rather control one avatar. Also having to only control an avatar, it will allow you to go through a story line and also connect with the character, making the player more immersed to the game world.



Omnipresence Interactive Model 

Omnipresence Interactive Model is when the player has control of more than one characters within the game and also some games allows the player to control and change the game world itself. Examples of games that use Omnipresence Interactive Model are My Sims, Theme Park, Age of Empire. People prefer to play this type of interactive models because it allows players to be creative and make the game there own and also the world will be unique to the player only. Also they will have more characters to connect to.



Difficulty 

Game balance is linked to difficulty as getting the balance of the difficulty right is really important. So game designers have to make sure they do not make the game to easy or to hard for the player. This is because making the game to easy may make the player bored so they will no want to play any more as there is no challenge and they have no drive to carry on. Also if the game is too easy then the player will finish the game really quickly and may not have as much fun as they should. On the other hand, making the game to hard may again make the player bored as they will struggle passing a certain mission and get bored of playing it over and over again, so they may give up and stop playing. Game designers can do two things to try and prevent that from happening and try balance the game. One thing they can do is that they could make the start of the game easy so that the player can get used to the controls and the gameplay and eventually start to get harder and harder. This is also good as it allows the player to be more immersed to the game. Another thing the game designer can do is that they could provide the player with the difficulty setting. This is really helpful as if the player is getting bored of the game because it is too easy or hard, they can manually change the difficulty up or down. Also this is good because people that have played the game before can have a a choice of starting hard to challenge themselves. An example of a game that uses difficulty setting is FIFA 15, where the player has a choice of how hard they want the CPU to be depending on how good the player is as well, Another example is Call of Duty, as they can increase the difficulty during the campaign as it will make the game more challenging. A player may increase the difficulty of the game because they are finding it too esy and want to challenge themselves and also improve there own skill at the game.



Player Action

There are two different types of player actions in video games. One of them are the main actions where the character can do in the game world such as run, jump, crouch and many more. For example, if you analyse two different games such as FIFA 15 and Super Mario, you will see that one has many different main actions where as the other only has some simple main actions. On Super Mario, there are only a certain things you can do with the character such as jump, run and punch. However, on FIFA 15 you can do many things including the simple actions as well such as, shoot, slide tackle, sprint, pass, through ball and many more.



The other type of player action is how the gamer controls the main character. For example a gamer can control a character using a controller, mouse, keyboard or even motion sensors. A controller is one of the most used devises in video games. It is a usually connected to the game console, either wireless or wired, and it allows the player to control the character by pressing on different buttons that do different actions. A console that uses a controller is PS4, where it provides a controller that has a d-pad, four main buttons, two analog stick, two bumpers and a touch screen. Motion sensor is a device which is connected by a wire to the game console and it detects the movement of the player by a small camera. This allows the player to control the character to mave they character using there body movements. An example of a devise that uses motion sensors is the Xbox Connect, which has three cameras and a microphone.





Game World


Game world is the virtual version of the place it is set within, either an imaginary place or a real life
place. There can be many different game world within one game as it may have different places the player could go to for example, Borderlands 2 have many different planets that the player could travel to so it will have a certain game world for each planet. Designers have to make sure they get the game world right as the game world allows the player to adapt to the time it is set in thus making the player feel more attached and immersed to the game. Also if the designer gets the game world wrong then the whole game will not make sense for example, if Assassin Creed game world was set in the future, this will confuse the player as the characters will be dressed in the 1800’s while the surrounding will be all futuristic. As you can see from the images below, you can clearly see the difference in the quality of the game world and the graphics used have increased dramatically as the recent one has a much more lifelike look to it, making it more appealing to the gamer and allows them to be more immersed to it, rather than having simple and boring graphics like before.   



Terrain

Terrain is the surface in which the game world is played on so it is the ground the player is on. The terrain can change from grass to water to sand and many more. Usually the terrain does not affect the game play so will not play a part in the game as it is just a surface in which the characters walk upon. But not all games have terrain that change so will be the same throughout the whole game. Grand Theft Auto 5 is an example of a game that has a terrain that changes as there are many different locations that will need a different surface so one minute you could be walking on concrete and the next minute you could be on the beach walking on sand. This links to most adventure games as they are usually always moving to new places to explore and are normally open world games. An example of a terrain that stays the same is NBA 2K15, which has a surface of a pitch that is made out of wood, so there will be no need to change the terrain. This links to most sport games as they usually place on the same surface. 



Architecture 

Architecture is the buildings, structure and any monuments that are surrounding the game world. Architecture is based upon where and when the game is set so different games will have different types of architecture designs. For example Madden NFL 15 has a simple amount of architecture as the designers will only need to create the stadiums because it is set in the modern time in a rugby pitch. On the other hand, Grand Theft Auto 5 has a much more advanced types of architecture as it is an open world game that is mostly based in a city which requires a vast majority of buildings. designers have to have a precise and detailed architecture as it allows the game to look realistic which also allows the player to feel like they are actually in the game. Also it will allow players to appreciate the amount of work put into the game which will increase the popularity of the game and thus increase sales. Architecture has changed dramatically overtime. This is because pc's and consoles have improved as well allowing them to run games in very high quality. Here is an image of the same game but with a 14 year gap between them and you can clearly see how different they look because of the buildings, even though it is the same game.
  



Objects

Objects are things in the game which make enhances the game world so that it would look more realistic and lifelike. Objects can be used by the players within the game to help assist the players for example on Minecraft, there are beds which allow the player to sleep so that they could pass through the day and go back to morning faster. Other objects can be put into the game world to make the world look more realistic such as chairs and tables. Designers have the task to make high quality objects as it will make the game look more lifelike, making the game more popular for players. Also a high quality object can make the player feel more into the game and may think they are in the game and actually moving around in the game world. In the past few years, objects have improved greatly. Before objects looked fake and sometimes hard to identify what the object actually wad meant to be but because of better graphics and designers, objects now look more lifelike which improves the experience of the players. Also, only a few object could be used by players but over the past few years, there are many objects that can be used for many different purposes for example in Dead rising three, you can pick up random objects and combine them together to make a weapon to defeat the zombies.        

Feedback Interface

Feedback interface is something that gives information to the player about how they are doing, there progress and what is happening around them throughout the game. There are two types of interfaces, one of them is a simple interface and the other an advanced interface. Simple interface give people simple information like health, score and time all displayed on the screen. Most games have simple interface such as Sonic, Mario carts and FIFA. On the other hand, advanced interface provides players with more advanced information such as a Map or Radar. Examples of advanced interface are Grand Theft Auto 5, FIFA 15 and many more.

Feedback interface is really important as if there wasn’t any feedback interface, the player will have no idea about the progress of the game and what’s going on around them. For example, if Call of Duty: Black ops 2 didn’t have an interface, then the player will not know how many bullets they have left in the magazine or how many spare they have, so they will have to guess. Also there will be no map or radar so the player will not know which one the enemies are and which ones are friends. This all means that the player will have to guess the whole time and also will not know how well their team is doing or opponent.  

Single-player vs Multi-player

Single-player

Single-player is a mode where only one player is needed to play the game while they play against or with the computer or artificial intelligence (AI). The player will have to be able to play on there own and complete missions and goals themselves. 

Single-player mode was a huge success in the early stages of video games as they were easy to design and create. Also most games will have the choice to play single player mode and is highly unlikely that there will be a game without it. 

Examples of a single-player mode video game are Grand Theft Auto 5, Assassin creed, Candy Crush and many more. Candy crush is a single player mode game as you will not require anyone else to achieve the objective. 

There are many advantages and disadvantages to single-player mode. An advantage is that you will be able to go through the whole journey of the game by yourself without having to wait for someone to come and play. Also completing the game will feel like a bigger achievement as the player did not have any assistant from anyone else. The disadvantage is that if the player gets stuck on a certain mission, they will not be able to ask for help from someone else so they may never pass that mission and end up giving up. 

Multi-player 

Multi-player is a mode where one player can play the game with one or more other players to complete missions and goals together. There are three types of multi-player games which are Co-Op games, Competitive games and Massive Multi-player Online (MMO).

Co-Operative games is a video game which is designed to be played with another player that is with you so you will not require access to internet or have to be online. games that implement Co-Op mode are Call of Duty, Battlefield and WWE 2K15. These games tend to be played on the same console and screen so they will have to play on split screens which divides the screen so that each
player has there own view of there character. There are again advantages and disadvantages to Co-Op games. An Advantage is that you can play with someone else so you will have someone to go through the experience with. Also you can use another player to help assist you to complete the mission if you are struggling. A disadvantage is that having a split screen can get annoying especially if you have a small screen. Also there may be some arguments with players looking at the other players screen to see where they are, which again can get annoying.

Competitive games is a video game which is designed to make two players play against each other to defeat the opponent and win. An example of games that implement competitive modes are FIFA 15, NBA 2K15 and Madden NFL 15. These games are popular with the players because it allows players to compete with other people including friend and family, and see who's the best player. An advantage of competitive game is that it allows people to play with random opponents every time so will have to adapt and change there game style to win and may make new friends. A disadvantage is that it requires access to the internet to play with people that are not playing on the same console and screen so if the connections goes off, the match may end in a loss even though you were winning. Another disadvantage us that the game may get repetitive and start to get boring so the player will stop playing. 

Massive Multi-player Online (MMO) games is a game which is designed to be played online only with a numerous amount of players on one server. most of the popular MMO's are Role Playing Games (RPG) which require a fee sometimes and in-game purchases. Examples of MMO games are League of Legend, Final Fantasy and Dungeons and Dragons. These games are really popular with players as it allows many people to play together as a community. Also it can allow you to meet new people and make new friends. An advantage of MMO games are that it could boost peoples confidence as a lot of communication is required to complete missions and to win. A disadvantage is that it again requires access to the internet to keep you online so if the internet goes, the player will be offline and also internet may be costly to certain people.        











Video Game Character Report

Characters are a person, animal or an object which are in the game for the player to control or use and even some characters are in the game to make the game look and feel more realistic.

The character that a player can control are usually the main character in the game. Main characters are vital in a game and having a good main character can make the game really popular. This is because players often connect to the main character and create an emotional link with them as they will probably be using them throughout the whole game so if the main character isn't good, then the player will not connect to the character and will not want to use it, so the game will not be so popular. An example of main characters are Mario, Ratchet, Master Chef and many more. One of the main characters, that is one of my favourite, are Alex Mason form Call of Duty Black ops. He is a great main character as I was able to connect with him and he made me feel more immures to the game. So every mission and kills I had to go through, I had Mason to control and made me feel stronger as Mason was really strong. 


Some games will have more than one main character that the player could control such as Grand Theft Auto 5, Tetras, Clash on clans and many more. One of my favourite game with more than one main character is Ratchet & Clank. This game has two main characters, ‘Ratchet’ and ‘Clank’, and this gives the player two different perspectives view of the world from each characters point. Ratchet is an animal that does most of the fighting and moving but when Ratchet gets stuck or trapped, the player will have to switch to Clank, who is a really small robot, and rely on him to get Ratchet out as he can do things that Ratchet cannot. Having more than character means more missions and more characters to attach to.


The other types of characters are NPC’s, also known as Non Playable Characters, and they are placed in the game for three purposes.

One type of NPC’s are the enemy. These type of NPC’s are put in the game to stop or slow down the player from achieving their goal or completing their mission. These types of NPC’s are important as without them, the game will be too easy and provide no challenge to the player so the player will achieve their goals or complete their missions quickly and end the game. An example of an enemy NPC’s are the opponent that you are playing on FIFA 15 as they are there from stopping you from achieving your goal which is to score more goals than them. 

Another type of NPC’s are the friends. These type of NPC’s are put in the game to help the player to achieve their goal or completing their mission. These types of NPC’s are also important as without them, the player may not have the skills to achieve the goal or complete the mission so they will get frustrated and probably stop playing that game. An example of a friendly NPC’s are the other character on your team on FIFA 15 that the player is not controlling as they are there to assist the player from achieving their goal which is to score more goals than the opponent. 

The last type of NPC’s are the characters that are in the game that do not aid or prevent the player from completing the mission or achieving their goals. These types of NPC’s are important as without them, the game may not work or may not look good and also they are there to make it look more realistic. An example of these type of NPC’s are the referee in FIFA 15 as he is there to allow the game to work and be more realistic without assisting or preventing the player from achieving their goal.      

Perspective

What are perspectives? I've been asked this questions many times before and it’s actually really simple. Since I work for Empire Games, I have a lot of information and facts about different types of perspectives and what advantages and disadvantages are to them.  

Firstly I will tell you what exactly the term perspective means. Perspective in video games is how the player views the character and the world. Perspective is important as it allows the player to feel the journey they are going through in the game and different perspectives give a different journey. Also the perspective of the game has to be known before starting the design as it has a roll on how the whole world and characters of the game will look.

Video games have many types of perspectives but I will be taking about the main four types, which are first person, third person, aerial and 2D scrolling view.

First Person Perspective

First person perspective is when the player can see the action from the characters eyes. This allows the player to be immerse in the games so feel like they are actually there doing it. This is one of the most popular perspective as it is used by many of the top games such as Call of Duty, Doom, Battlefield and more.

Doom is a great example of first person perspective as it allows the player to move and experience what the character is doing, from the characters eyes, making it seem as if the player is the character itself. From the video below, you will see how the character is making the player feel immersed to the game.  

Call of Duty is another great example as it allows the player to control their character from a first person view so it makes them feel like they are in the game as they can see the gun and hands. From watching the video below, you can clearly see how the game makes the players feel immersed, giving it a better feel to it.  


Even though both games are first person perspective, Call of Duty makes the player feel more immersed than Doom. This is because Call of Duty has much better graphics than Doom as Doom was limited by the time it was created. Call of Duty has a much crisp and smooth feel to it so players will feel more into the game than Doom as again Doom had many glitches which slowed down the game and ruined the experience for the player. 

Advantages:

There are many advantages to first person perspective games but I will be giving examples of first person shooter games as it is the most common for first person perspective. First person shooters has a more immersed feeling to it as there is a lot of action for the player to go through and experience.

  • Immersion in the virtual world
This allows the player to connect with the character which allows them to feel like they are in the game rather than just manipulating an avatar without having the emotional connection. Being immersed in in the world makes the game feel more realistic so every fight gives the player an adrenalin rush and every dark creepy alleyway makes the player feel nervous.

  •   Accuracy of shooting

First person shooters usually provide a more accurate aim while playing as the player is more aware of where they are aiming because you can see through the player’s eyes. When aiming, you will be able to use the sight that the weapon provides and see through it, giving you a more precise aim rather than only using crossheads, which are not realistic.
  •  Improved mental agility

People assume that gaming is will not help the person improve from everyday activity’s but some studies have shown that people who play more first person shooter games have a faster reaction time and are able to be better at multitasking and better at navigational skills.

Disadvantages:

There are also many disadvantages to first person games but I will be giving examples first person shooter games again. First person shooters only allows you to see through the characters eyes so you will be limited on your view of the surroundings. 
  •  Field of vision

First person shooters may make the game feel more realistic, it limits your field of view. This means that players will have to view the game in tunnel vision so too look around the surroundings, the player will have to turn or move the characters head. So if someone is behind your character, you will not be able to see it unless you move the character around, which wastes time and may be too late.

  •  Lack of cover

This is a big problem for a player when playing first person shooter games as there are no cover mechanics that allow the player to hide its character behind an object without losing site of the enemy. Some first person shooter games have a cover mechanic but when using it, it will change the perspective to third person shooter.
  •  Motion sickness

Some people that play first person shooter games for a long periods may start to experience nausea because of the way the player moves. So the player may have to take breaks which could ruin the experience.


Third Person Perspective 

Third person perspective is when the player can see the action from a distant so they will be able to view the surroundings around their character and also be able to see the back of the character. This type of perspective is not as popular than first person shooters but it is still used by many games such as Uncharted, Grand Theft Auto and Gears of War.

Uncharted is a great example of a third person perspective as it allows the player to control the main character and be able to see the things around him which is important as if there is an enemy behind the character, then the player will be able to see it and defeat it easier. From the video below, you will be able to see how a third person game looks like.



Gears of War is another great example of a third person perspective game as it is one of the most popular games on the Xbox and it is not a first person perspective game. This may be because the game is highly competitive and because it is in third person, the players do not have to scope in to kill an enemy so it is easier for people to play the game. From the video below you will be able to see how third person perspective is played in a shooter game.



Even though both games are third person perspective, Gears of war is a better game as it allows players to be immersed into the game even though it is not a First person perspective game and also has better graphics and game world than Uncharted. Also Uncharted is a single player game so the player does not have the competitive feel for the game.

Advantages:

There are many advantages for third person perspective games but I will be talking about third person shooter games as it is the most common and popular version. Some advantages for third person shooter games are;


  • In-Game Awareness 

  This allows the players to be more aware of what is around them and where the character is in the game. Third person shooter can judge how far something is and if they can make the jump or not and also in first person shooter games, players an get lost easily where as in third person shooter games, it is much better for the player to navigate around the game world.


  • Improved Cover 

This allows players to have the option to cover behind objects as there are more advanced cover mechanics in third person shooter games. The player will be able to take cover without losing any view of the surrounding area.


  • Graphics  
The graphics are usually better on a third person view as the player can see the whole character so the game designers have to put in more detail so that the experience for the player is better. So if the player is in a fight, then you will be able to see all the moves the character is making, which will improve the entertainment of the player and allows the designers to show of their skills.

Disadvantages: 

There are also many disadvantages to third person shooter games. some of them are;


  • Realism 
The reason that third person shooters are less realistic is because the player can not see from the characters eyes so the players point of view is not centred all the time. This could also lead to being less accurate when shooting a gun at a target. #
  • Awkward Camera Angles 
When the player is in the corner then sometimes the camera angles get confused so it will only show you the front of the character so you will not be able to see what is in front of them. Also when taking cover, some of the view may be blocked in the process which could get annoying for the player.  

Video Game Genres


Want to know more about video games? Well you’re in the right place. In this blog I will be talking about video games and the amount of different genres that are available. There are over thousands of games in the world and one of them must be right for you. From children to adults – boy to girl – even humans to ZOMBIES!!!!
Sports 
Are you fit? Are you energetic? Are you active? Are you sporty? Well if you are not, then here’s the beauty of video games, you don’t have to actually be good at the sport as you can play it at the comfort of your own homes.
A sport game is a video game that simulates a sport, allowing the player to play it on a screen without physically playing it. It has all of the traditional sports and rules such as football, rugby and basketball. The focus of a sport game is to create a game that has the experience of an actual sport and to introduce new things about the sport to the user that they may not know. Also it gives that competitive feel to it just like in real life, player doing anything to win. 
One of the biggest sport game in the world is FIFA 15, which is not a surprise since football is the world’s most well-known sport and is played over 200 countries. FIFA 15 has all of the rules of football such as ‘hand ball’, ‘fouls’ and many more. It also has most of the top teams included into the game allowing people to play with them and also find out more about them. FIFA 15 has a realistic feel to it, so it makes the player feel like he is actually watching a game of football or even managing a team.

Adventure
An adventure games is a video game which allows the player to control a character and go through a journey or storyline following various puzzles and choices. The focus of an adventure game is to create a game that will take a player through a journey that they may never be able to go on in real life and to teach people how to deal with certain situations.
An adventure game that I have played before called ‘The Walking Dead’ is a great example of one as it has all of the aspects of an adventure game, such as a thrilling story line and tricky problems that make you think on your feet. The Walking Dead is based on a zombie apocalypse and you are character called ‘Lee’ and have to survive while meeting new friends and enemy’s along the way. The game was so successful they made three seasons of it.
 
Action
An action game is a video game which tests the player’s reflexes, hand-eye coordination and there reaction time. The focus of an action game is to create a world that takes the player into action by either in war or chase or many more and see if they have the skills to handle the situation.
An excellent example of an action game is Call of Duty: Advanced Warfare. This is a well-known game played by millions of people around the world. The game is set up in the future where war has started between America and Russia and the objective is to fight for your country. This game has many modes but one of the most popular one is the online mode which allows players from around the world to face each other in war either as team mates or enemy’s, testing their skills and talent. Another game mode that is provided in Call of Duty: Advanced Warfare is ‘Exo-Zombies’ where players team up and try to work together and survive the attack for as long as you can.
Call of Duty: Advanced Warfare: http://techcrunch.com/2014/11/13/call-of-duty-advanced-warfare-review/


Simulation
A simulation game is a video game that mimics various activities from real life into a game. The focus of a simulation game is to make a real life virtual world so that it can be used for various things such as for training, analyses and prediction.


One of the well-known simulation game is ‘truck simulator 2’ which allows the player to work as a truck driver and experience what they go through in a day to day bases. Also they get challenges such as deadlines to complete the delivery and how well they drive. The game is almost like real life as there are speed limits, traffic lights and more and if you break any rules then the player will get a ticket, like in real life.


Review of truck simulator 2: http://www.twinfinite.net/2014/12/30/crew-fails-euro-truck-simulator-2-succeeds/


Strategy


A strategy game is a video game that makes the players decision making have a high significance in determining the final outcome of the game, either a win, a loss or rarely a draw.  The focus of a strategy game is to make the player create tactics that will allow them to think steps ahead of their opponents to be victorious at the end.
One of the most played strategy game is ‘chess online’, which allows you to play chess against other people from around the world. Chess is a strategic game because you have to make a move to try to take out the king of the opposing player while also protecting your own king. Chess online also has a point system that records your wins and loses.