Game world is the
virtual version of the place it is set within, either an imaginary place or a
real life
Terrain
Terrain is the surface in which the game world is played on
so it is the ground the player is on. The terrain can change from grass to
water to sand and many more. Usually the terrain does not affect the game play
so will not play a part in the game as it is just a surface in which the
characters walk upon. But not all games have terrain that change so will be the
same throughout the whole game. Grand Theft Auto 5 is an example of a game that
has a terrain that changes as there are many different locations that will need
a different surface so one minute you could be walking on concrete and the next
minute you could be on the beach walking on sand. This links to most adventure
games as they are usually always moving to new places to explore and are normally
open world games. An example of a terrain that stays the same is NBA 2K15,
which has a surface of a pitch that is made out of wood, so there will be no
need to change the terrain. This links to most sport games as they usually
place on the same surface.
Architecture is the buildings, structure and any monuments that are surrounding the game world. Architecture is based upon where and when the game is set so different games will have different types of architecture designs. For example Madden NFL 15 has a simple amount of architecture as the designers will only need to create the stadiums because it is set in the modern time in a rugby pitch. On the other hand, Grand Theft Auto 5 has a much more advanced types of architecture as it is an open world game that is mostly based in a city which requires a vast majority of buildings. designers have to have a precise and detailed architecture as it allows the game to look realistic which also allows the player to feel like they are actually in the game. Also it will allow players to appreciate the amount of work put into the game which will increase the popularity of the game and thus increase sales. Architecture has changed dramatically overtime. This is because pc's and consoles have improved as well allowing them to run games in very high quality. Here is an image of the same game but with a 14 year gap between them and you can clearly see how different they look because of the buildings, even though it is the same game.
Objects
Objects are things in the game which make enhances the game world so that it would look more realistic and lifelike. Objects can be used by the players within the game to help assist the players for example on Minecraft, there are beds which allow the player to sleep so that they could pass through the day and go back to morning faster. Other objects can be put into the game world to make the world look more realistic such as chairs and tables. Designers have the task to make high quality objects as it will make the game look more lifelike, making the game more popular for players. Also a high quality object can make the player feel more into the game and may think they are in the game and actually moving around in the game world. In the past few years, objects have improved greatly. Before objects looked fake and sometimes hard to identify what the object actually wad meant to be but because of better graphics and designers, objects now look more lifelike which improves the experience of the players. Also, only a few object could be used by players but over the past few years, there are many objects that can be used for many different purposes for example in Dead rising three, you can pick up random objects and combine them together to make a weapon to defeat the zombies.
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