Physical settings
This is where the current story in the game is taking place. For example, if you were playing a horror game then the setting will be dark and bleak so that it can fit in with the theme. Also this allows the player to be immersed to the game world. Game designers have to use the appropriate setting because if they don't, it will not make sense for example, if you are playing a horror game then you do not want it to be bright and happy as it will not connect with the player and they wont be immersed to the game.
Temporal Setting
This is the time the game is set. It is important that the game designers decide what time period the game will be set in before making the game as it has to be correct or else it will look wrong. For example, in Assassins Creed it is important that the game is set in the late 1800's so as it based on the French revolution. If it is not set in the late 1800's then the player will not be able to be fully immersed to the game.
Environmental Setting
This is the setting that will affect the weather conditions. For example in a horror game, the weather will be dark, rainy and have thunder. However in some games the weather condition can change for example in FIFA 15 there can be different types of weather conditions in different matches so it can be raining, snowing or be sunny. This makes the game more realistic as when it is snowing, on FIFA 15 the ball will start to skid along the ground and you will be able to see the marks of the players on the pitch when they slide. Also the environmental condition may also effect the gameplay as on FIFA 15 when it is snowing, players and the ball will slip and slide more than on a sunny day.
Emotional Setting
This is the setting that will affect how the player will feel while playing the game. It is important that the game designers make a character that the player will be able to get an emotional attachment to as it will ensure that the player will enjoy the game more and feel more immersed to the gameplay and the gameworld.
Ethical Setting
This is the setting that allows the player to do things in the game world. For example, in Grand Theft Auto the player may be pushed into stealing a car or having to murder someone in the game. This is important for the game designers to notice as it will allow them to set an appropriate age rating of the game for example putting swearing and killing in a game that is rated 3+ will not be good as people will start to complain and the game will be less popular.
Emotional Setting
This is the setting that will affect how the player will feel while playing the game. It is important that the game designers make a character that the player will be able to get an emotional attachment to as it will ensure that the player will enjoy the game more and feel more immersed to the gameplay and the gameworld.
Ethical Setting
This is the setting that allows the player to do things in the game world. For example, in Grand Theft Auto the player may be pushed into stealing a car or having to murder someone in the game. This is important for the game designers to notice as it will allow them to set an appropriate age rating of the game for example putting swearing and killing in a game that is rated 3+ will not be good as people will start to complain and the game will be less popular.
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