Avatar Interactive Model
Avatar Interactive Model is when the player is represented by an avatar within the game world and the only control the player has in the game is over the avatar. An example of a game that uses avatar interactive model are Assassin Creed and Grand Theft Auto. People prefer to play this type of interactive model is because they do not like to control a lot of people and things and would rather control one avatar. Also having to only control an avatar, it will allow you to go through a story line and also connect with the character, making the player more immersed to the game world.
Omnipresence Interactive Model
Omnipresence Interactive Model is when the player has control of more than one characters within the game and also some games allows the player to control and change the game world itself. Examples of games that use Omnipresence Interactive Model are My Sims, Theme Park, Age of Empire. People prefer to play this type of interactive models because it allows players to be creative and make the game there own and also the world will be unique to the player only. Also they will have more characters to connect to.
Difficulty
Game balance is linked to difficulty as getting the balance of the difficulty right is really important. So game designers have to make sure they do not make the game to easy or to hard for the player. This is because making the game to easy may make the player bored so they will no want to play any more as there is no challenge and they have no drive to carry on. Also if the game is too easy then the player will finish the game really quickly and may not have as much fun as they should. On the other hand, making the game to hard may again make the player bored as they will struggle passing a certain mission and get bored of playing it over and over again, so they may give up and stop playing. Game designers can do two things to try and prevent that from happening and try balance the game. One thing they can do is that they could make the start of the game easy so that the player can get used to the controls and the gameplay and eventually start to get harder and harder. This is also good as it allows the player to be more immersed to the game. Another thing the game designer can do is that they could provide the player with the difficulty setting. This is really helpful as if the player is getting bored of the game because it is too easy or hard, they can manually change the difficulty up or down. Also this is good because people that have played the game before can have a a choice of starting hard to challenge themselves. An example of a game that uses difficulty setting is FIFA 15, where the player has a choice of how hard they want the CPU to be depending on how good the player is as well, Another example is Call of Duty, as they can increase the difficulty during the campaign as it will make the game more challenging. A player may increase the difficulty of the game because they are finding it too esy and want to challenge themselves and also improve there own skill at the game.
Player Action